Result 1 to 20 of 79 total
Paint-on-glass animation: the fellowship of digital paint and artisanal control. (English)
Comput. Animat. Virtual Worlds 22, No. 2-3, 325-332 (2011).
1
Paint-on-glass animation: the fellowship of digital paint and artisanal control. (English)
Comput. Animat. Virtual Worlds 22, No. 2-3, 325-332 (2011).
2
Exploring whole-hand gestures in a tabletop environment for urban modeling (English)
HCI (23), 201-205 (2011).
3
Immersive collaboration environment. (English)
Di Nitto, Elisabetta (ed.) et al., Towards a service-based internet. Third European conference, ServiceWave 2010, Ghent, Belgium, December 13‒15, 2010. Proceedings. Berlin: Springer (ISBN 978-3-642-17693-7/pbk). Lecture Notes in Computer Science 6481, 187-188 (2010).
4
Faking dynamics of cloth animation for animated films. (English)
Perales, Francisco J. (ed.) et al., Articulated motion and deformable objects. 6th international conference, AMDO 2010, Port d’Andratx, Mallorca, Spain, July 7‒9, 2010. Proceedings. Berlin: Springer (ISBN 978-3-642-14060-0/pbk). Lecture Notes in Computer Science 6169, 238-249 (2010).
5
Immersive collaboration environment (English)
ServiceWave, 187-188 (2010).
6
Smart camera soc system for interactive real-time real-brush based digital painting systems (English)
VLSI-SoC, 247-252 (2010).
7
Faking dynamics of cloth animation for animated films (English)
AMDO, 238-249 (2010).
8
Exposure fusion: a simple and practical alternative to high dynamic range photography. (English)
Comput. Graph. Forum 28, No. 1, 161-171 (2009).
9
Efficient distribution of emotion-related data through a networked virtual environment architecture. (English)
Comput. Animat. Virtual Worlds 20, No. 5-6, 501-510 (2009).
10
Practical and scalable transmission of segmented video sequences to multiple players using H.264. (English)
Egges, Arjan (ed.) et al., Motion in games. Second international workshop, MIG 2009, Zeist, The Netherlands, November 21‒24, 2009. Proceedings. Berlin: Springer (ISBN 978-3-642-10346-9/pbk). Lecture Notes in Computer Science 5884, 256-267 (2009).
11
Exposure fusion: A simple and practical alternative to high dynamic range photography (English)
Comput. Graph. Forum 28, No. 1, 161-171 (2009).
12
Practical and scalable transmission of segmented video sequences to multiple players using H.264 (English)
MIG, 256-267 (2009).
13
Virtual interactive communities: capita selecta in multi-disciplinary demand-driven research (English)
CW, 154-162 (2009).
14
Fluidpaint: an interactive digital painting system using real wet brushes (English)
ITS, 53-56 (2009).
15
Augmented panoramic video. (English)
Comput. Graph. Forum 27, No. 2, 281-290 (2008).
16
Hand-painted animation with intelligent brushes. (English)
Comput. Animat. Virtual Worlds 19, No. 3-4, 365-374 (2008).
17
Highly stylised animation. (English)
Visual Comput. 24, No. 2, 105-123 (2008).
18
Conveying emotions through facially animated avatars in networked virtual environments. (English)
Egges, Arjan (ed.) et al., Motion in games. First international workshop, MIG 2008, Utrecht, The Netherlands, June 14‒17, 2008. Revised papers. Berlin: Springer (ISBN 978-3-540-89219-9/pbk). Lecture Notes in Computer Science 5277, 222-233 (2008).
19
Augmented panoramic video (English)
Comput. Graph. Forum 27, No. 2, 281-290 (2008).
20
Result 1 to 20 of 79 total