Result 1 to 20 of 48 total
Recalibration of time to contact. (English)
Robot. Auton. Syst. 60, No. 5, 742-746 (2012).
1
Fast and incremental neural associative memory based approach for adaptive open-loop structural control in high-rise buildings. (English)
Lu, Bao-Liang (ed.) et al., Neural information processing. 18th international conference, ICONIP 2011, Shanghai, China, November 13‒17, 2011. Proceedings, Part III. Berlin: Springer (ISBN 978-3-642-24964-8/pbk). Lecture Notes in Computer Science 7064, 47-56 (2011).
2
Probabilistic information structure of human walking (English)
J. Medical Systems 35, No. 5, 835-844 (2011).
3
Implementing feedback error learning for FES control (English)
BMEI, 1324-1328 (2011).
4
Fast and incremental neural associative memory based approach for adaptive open-loop structural control in high-rise buildings (English)
ICONIP (3), 47-56 (2011).
5
Utilizing fuzzy-SVM and a subject database to reduce the calibration time of P300-based BCI. (English)
Wong, Kok Wai (ed.) et al., Neural information processing. Models and applications. 17th international conference, ICONIP 2010, Sydney, Australia, November 22‒25, 2010. Proceedings, Part II. Berlin: Springer (ISBN 978-3-642-17533-6/pbk). Lecture Notes in Computer Science 6444, 1-8 (2010).
6
An algebraic structure of fuzzy logics with weakly associative conjunctors. (English)
Huynh, Van-Nam (ed.) et al., Integrated uncertainty management and applications. Selected papers based on the presentations at the 2010 international symposium on integrated uncertainty managment and applications (IUM 2010), Ishikawa, Japan, April 9‒11, 2010. Berlin: Springer (ISBN 978-3-642-11959-0/pbk; 978-3-642-11960-6/ebook). Advances in Intelligent and Soft Computing 68, 349-354 (2010).
7
Utilizing fuzzy-SVM and a subject database to reduce the calibration time of P300-based BCI (English)
ICONIP (2), 1-8 (2010).
8
Learning and control model of the arm for loading (English)
IEICE Transactions 92-D, No. 4, 705-716 (2009).
9
A framework of adaptive brain computer interfaces (English)
BMEI, 1-5 (2009).
10
Influence of surround luminance upon perceived blackness (English)
Human Vision and Electronic Imaging, 72400 (2009).
11
Single-trial EEG data to classify type and intensity of facial emotion from P100 and N170 (English)
IJCNN, 3156-3163 (2009).
12
Prediction of arm trajectory from the neural activities of the primary motor cortex using a modular artificial neural network model. (English)
Ishikawa, Masumi (ed.) et al., Neural information processing. 14th international conference, ICONIP 2007, Kitakyushu, Japan, November 13‒16, 2007. Revised selected papers, Part II. Berlin: Springer (ISBN 978-3-540-69159-4/pbk). Lecture Notes in Computer Science 4985, 987-996 (2008).
13
Serial processing of emotional type and intensity: Evidence from an ERP study. (English)
Ishikawa, Masumi (ed.) et al., Neural information processing. 14th international conference, ICONIP 2007, Kitakyushu, Japan, November 13‒16, 2007. Revised selected papers, Part II. Berlin: Springer (ISBN 978-3-540-69159-4/pbk). Lecture Notes in Computer Science 4985, 960-968 (2008).
14
Extracting failure knowledge with associative search. (English)
Satoh, Ken (ed.) et al., New frontiers in artificial intelligence. JSAI 2007 conference and workshops, Miyazaki, Japan, June 18‒22, 2007. Revised selected papers. Berlin: Springer (ISBN 978-3-540-78196-7/pbk). Lecture Notes in Computer Science 4914. Lecture Notes in Artificial Intelligence, 269-276 (2008).
15
Prediction of arm trajectory from the neural activities of the primary motor cortex using a modular artificial neural network model (English)
ICONIP (2), 987-996 (2007).
16
Serial processing of emotional type and intensity: evidence from an ERP study (English)
ICONIP (2), 960-968 (2007).
17
Extracting failure knowledge with associative search (English)
JSAI, 269-276 (2007).
18
Reactive virtual human with bottom-up and top-down visual attention for gaze generation in realtime interactions (English)
VR, 211-214 (2007).
19
Human-scale haptic interaction with a reactive virtual human in a real-time physics simulator. (English)
Comput. Entertain. 4, No. 3 (2006).
20
Result 1 to 20 of 48 total