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Full body gestures enhancing a game book for interactive story telling. (English)
Si, Mei (ed.) et al., Interactive storytelling. Fourth international conference on interactive digital storytelling, ICIDS 2011, Vancouver, Canada, November 28 ‒ December 1, 2011. Proceedings. Berlin: Springer (ISBN 978-3-642-25288-4/pbk). Lecture Notes in Computer Science 7069, 207-218 (2011).
WorldCat.org
1
Full body gestures enhancing a game book for interactive story telling (English)
ICIDS, 207-218 (2011).
WorldCat.org
2
Level of detail AI for virtual characters in games and simulation. (English)
Boulic, Ronan (ed.) et al., Motion in games. Third international conference, MIG 2010, Utrecht, The Netherlands, November 14‒16, 2010. Proceedings. Berlin: Springer (ISBN 978-3-642-16957-1/pbk). Lecture Notes in Computer Science 6459, 206-217 (2010).
WorldCat.org
3
Level of detail based behavior control for virtual characters. (English)
Allbeck, Jan (ed.) et al., Intelligent virtual agents. 10th international conference, IVA 2010, Philadelphia, PA, USA, September 20‒22, 2010. Proceedings. Berlin: Springer (ISBN 978-3-642-15891-9/pbk). Lecture Notes in Computer Science 6356. Lecture Notes in Artificial Intelligence, 118-124 (2010).
WorldCat.org
4
Level of detail AI for virtual characters in games and simulation (English)
MIG, 206-217 (2010).
WorldCat.org
5
Level of detail based behavior control for virtual characters (English)
IVA, 118-124 (2010).
WorldCat.org
6
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Result 1 to 6 of 6 total

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