Result 1 to 20 of 33 total
On the security of golden cryptosystems. (English)
Int. J. Contemp. Math. Sci. 7, No. 5-8, 327-335 (2012).
1
Signal synthesis by means of evolutionary algorithms. (English)
Inverse Probl. Sci. Eng. 20, No. 1, 93-104 (2012).
2
Usability of educational computer game (Usa\_ECG): applying analytic hierarchy process. (English)
Zaman, Halimah Badioze (ed.) et al., Visual informatics: sustaining research and innovations. Second international visual informatics conference, IVIC 2011, Selangor, Malaysia, November 9‒11, 2011. Proceedings, Part II. Berlin: Springer (ISBN 978-3-642-25199-3/pbk). Lecture Notes in Computer Science 7067, 147-156 (2011).
3
Factors affecting undergraduates’ acceptance of educational game: an application of technology acceptance model (TAM). (English)
Zaman, Halimah Badioze (ed.) et al., Visual informatics: sustaining research and innovations. Second international visual informatics conference, IVIC 2011, Selangor, Malaysia, November 9‒11, 2011. Proceedings, Part II. Berlin: Springer (ISBN 978-3-642-25199-3/pbk). Lecture Notes in Computer Science 7067, 135-146 (2011).
4
Eye tracking in educational games environment: evaluating user interface design through eye tracking patterns. (English)
Zaman, Halimah Badioze (ed.) et al., Visual informatics: sustaining research and innovations. Second international visual informatics conference, IVIC 2011, Selangor, Malaysia, November 9‒11, 2011. Proceedings, Part II. Berlin: Springer (ISBN 978-3-642-25199-3/pbk). Lecture Notes in Computer Science 7067, 64-73 (2011).
5
Game design framework: a pilot study on users’ perceptions. (English)
Zaman, Halimah Badioze (ed.) et al., Visual informatics: sustaining research and innovations. Second international visual informatics conference, IVIC 2011, Selangor, Malaysia, November 9‒11, 2011. Proceedings, Part II. Berlin: Springer (ISBN 978-3-642-25199-3/pbk). Lecture Notes in Computer Science 7067, 33-38 (2011).
6
Data envelopment scenario analysis with imprecise data. (English)
CEJOR, Cent. Eur. J. Oper. Res. 19, No. 1, 65-79 (2011).
7
Target setting in data envelopment analysis using MOLP. (English)
Appl. Math. Modelling 35, No. 1, 328-338 (2011).
8
Students perceptions of using educational games to learn introductory programming (English)
Computer and Information Science 4, No. 1, 205-216 (2011).
9
User acceptance for extended function point analysis in software security costing (English)
ICSECS (2), 346-360 (2011).
10
Framework of visual interface for children’s digital library (English)
ICEEI, 1-4 (2011).
11
Eye tracking in educational games environment: evaluating user interface design through eye tracking patterns (English)
IVIC (2), 64-73 (2011).
12
Factors affecting undergraduates’ acceptance of educational game: an application of technology acceptance model (TAM) (English)
IVIC (2), 135-146 (2011).
13
Usability of educational computer game (Usa\_ECG): applying analytic hierarchy process (English)
IVIC (2), 147-156 (2011).
14
Game design framework: A pilot study on users’ perceptions (English)
IVIC (2), 33-38 (2011).
15
Immune systems approaches for cryptographic algorithm (English)
BIC-TA, 231-235 (2011).
16
A new approach to estimate the mix efficiency in data envelopment analysis. (English)
Appl. Math. Sci., Ruse 4, No. 41-44, 2135-2143 (2010).
17
Imprecise centralized resource allocation in DEA. (English)
Appl. Math. Sci., Ruse 4, No. 25-28, 1241-1257 (2010).
18
Setting targets with interval data envelopment analysis models via Wang method. (English)
Sains Malays. 39, No. 3, 485-489 (2010).
19
Conceptual framework for a heuristics based methodology for interface evaluation of educational games (English)
Computer and Information Science 3, No. 2, 211-219 (2010).
20
Result 1 to 20 of 33 total