Result 1 to 16 of 16 total
Adaptive \Δ-causality control with adaptive dead-reckoning in networked games (English)
NETGAMES, 75-80 (2007).
1
An adaptive scheme for consistency among players in networked racing games (English)
MDM, 116 (2006).
2
Influences of network latency and packet loss on consistency in networked racing games (English)
NETGAMES, 1-8 (2005).
3
Creating Realistic Scenes in Future Multimedia Systems. (English)
IEEE MultiMedia 09, No.04, 56-72 (2002).
4
Creating realistic scenes in future multimedia systems (English)
IEEE MultiMedia 9, No. 4, 56-72 (2002).
5
A realtime rough surface renderer (English)
Computer Graphics International, 355-358 (2001).
6
The Truga001: A Scalable Rendering Processor. (English)
IEEE Computer Graphics and Applications 18, No.02, 59-79 (1998).
7
The truga001: A scalable rendering processor (English)
IEEE Computer Graphics and Applications 18, No. 2, 59-79 (1998).
8
A new type of free-form curve given by an integral form (English)
Computer Graphics International, 722-725 (1998).
9
Multimedia processor architecture (English)
ICMCS, 316-325 (1998).
10
An advanced graphics chip with bump-mapped phong shading (English)
Computer Graphics International, 156- (1997).
11
A realtime video-image mapping using polygon rendering techniques (English)
ICMCS, 127-134 (1997).
12
Design and performance evaluation of a pixel cache implemented within application-specific integrated circuits. (English)
Visual Comput. 12, No. 5, 215-233 (1996).
13
A multimedia VR system (English)
ICMCS, 4-11 (1996).
14
Aizu supercomuter project (English)
Parallel and Distributed Computing and Systems, 433-438 (1995).
15
High-speed techniques for a 3-D color graphics terminal. (English)
IEEE Computer Graphics and Applications 04, No. 05, 46-58 (1984).
16
Result 1 to 16 of 16 total