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Result 1 to 11 of 11 total

Real-time visualizations of gigapixel texture data sets using HTML5. (English)
Schoeffmann, Klaus (ed.) et al., Advances in multimedia modeling. 18th international conference, MMM 2012, Klagenfurt, Austria, January 4‒6, 2012. Proceedings. Berlin: Springer (ISBN 978-3-642-27354-4/pbk). Lecture Notes in Computer Science 7131, 621-623 (2012).
WorldCat.org
1
Hybrid path planning for massive crowd simulation on the GPU. (English)
Allbeck, Jan M. (ed.) et al., Motion in games. 4th international conference, MIG 2011, Edinburgh, UK, November 13‒15, 2011. Proceedings. Berlin: Springer (ISBN 978-3-642-25089-7/pbk). Lecture Notes in Computer Science 7060, 304-315 (2011).
WorldCat.org
2
Parallel deblocking filtering in MPEG-4 AVC/H.264 on massively parallel architectures. (English)
IEEE Trans. Circuits Syst. Video Technol. 21, No. 1, 96-100 (2011).
WorldCat.org
3
Compressed-domain shot boundary detection for H.264/AVC using intra partitioning maps. (English)
Lee, Kuo-Tien (ed.) et al., Advances in multimedia modeling. 17th international multimedia modeling conference, MMM 2011, Taipei, Taiwan, January 5‒7, 2011. Proceedings, Part I. Berlin: Springer (ISBN 978-3-642-17831-3/pbk). Lecture Notes in Computer Science 6523, 29-39 (2011).
WorldCat.org
4
Immersive video conferencing architecture using game engine technology. (English)
Lee, Kuo-Tien (ed.) et al., Advances in multimedia modeling. 17th international multimedia modeling conference, MMM 2011, Taipei, Taiwan, January 5‒7, 2011. Proceedings, Part II. Berlin: Springer (ISBN 978-3-642-17828-3/pbk). Lecture Notes in Computer Science 6524, 486-488 (2011).
WorldCat.org
5
Compressed-domain shot boundary detection for H.264/AVC using intra partitioning maps (English)
MMM (1), 29-39 (2011).
WorldCat.org
6
Immersive video conferencing architecture using game engine technology (English)
MMM (2), 486-488 (2011).
WorldCat.org
7
Hybrid path planning for massive crowd simulation on the GPU (English)
MIG, 304-315 (2011).
WorldCat.org
8
Infinitex: an interactive editing system for the production of large texture data sets (English)
Computers & Graphics 34, No. 6, 643-654 (2010).
WorldCat.org
10
GPU-assisted decoding of video samples represented in the ycocg-R color space (English)
ACM Multimedia, 447-450 (2005).
WorldCat.org
11
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Result 1 to 11 of 11 total

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