Result 1 to 20 of 52 total
Interaction technology for collective and psychomotor training in sports (English)
Advances in Computer Entertainment Technology, 13 (2011).
1
HT’11, Proceedings of the 22nd ACM conference on hypertext and hypermedia, Eindhoven, The Netherlands, June 6-9, 2011 (English)
HT (2011).
2
Indoor positioning using GPS revisited. (English)
Floréen, Patrik (ed.) et al., Pervasive computing. 8th international conference, Pervasive 2010, Helsinki, Finland, May 17‒20, 2010. Proceedings. Berlin: Springer (ISBN 978-3-642-12653-6/pbk). Lecture Notes in Computer Science 6030, 38-56 (2010).
3
Indoor positioning using GPS revisited (English)
Pervasive, 38-56 (2010).
4
Urbanweb: a platform for mobile context-awaresocial computing (English)
HT, 195-200 (2010).
5
Tactowers: an interactive training equipment for elite athletes (English)
Conference on Designing Interactive Systems, 412-415 (2010).
6
Perpos: a platform providing cloud services for pervasive positioning (English)
COM.Geo (2010).
7
Mediajourney: capturing and sharing digital media from real-world and virtual journeys (English)
Hypertext, 341-342 (2009).
8
Mobile urban drama ‒ setting the stage with location based technologies. (English)
Spierling, Ulrike (ed.) et al., Interactive storytelling. First joint international conference on interactive digital storytelling, ICIDS 2008, Erfurt, Germany, November 26‒29, 2008. Proceedings. Berlin: Springer (ISBN 978-3-540-89424-7/pbk). Lecture Notes in Computer Science 5334, 20-31 (2008).
9
Mobile urban drama - setting the stage with location based technologies (English)
ICIDS, 20-31 (2008).
10
Communicating art through interactive technology: new approaches for interaction design in art museums (English)
NordiCHI, 229-238 (2008).
11
Social web applications in the city: a lightweight infrastructure for urban computing (English)
Hypertext, 175-180 (2008).
12
Interactive spatial multimedia for communication of art in the physical museum space (English)
ACM Multimedia, 609-618 (2008).
13
Igamefloor: a platform for co-located collaborative games (English)
Advances in Computer Entertainment Technology, 64-71 (2007).
14
Interactive floor support for kinesthetic interaction in children learning environments (English)
INTERACT (2), 361-375 (2007).
15
io-port 70484659 Brodersen, Anders;
Büscher, Monika;
Christensen, Michael;
Eriksen, Mette Agger;
Grønbæk, Kaj;
Kristensen, Jannie Friis;
Kramp, Gunnar;
Krogh, Peter Gall;
Ludvigsen, Martin;
Mogensen, Preben Holst;
Nielsen, Michael Bang;
Shapiro, Dan;
ørbæk, Peter
Spatial computing and spatial practices (English)
The Disappearing Computer, 77-95 (2007).
16
Peephole experiences: field experiments with mixed reality hydroscopes in a marine center (English)
DUX, 20 (2007).
17
Infogallery: informative art services for physical library spaces (English)
JCDL, 21-30 (2006).
18
Ubiquitous hypermedia and social interaction in physical environments (English)
Hypertext, 119-120 (2006).
19
Ebag: a ubiquitous web infrastructure for nomadic learning (English)
WWW, 298-306 (2005).
20
Result 1 to 20 of 52 total