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Result 1 to 20 of 174 total

Mobile content contribution and retrieval: an exploratory study using the uses and gratifications paradigm. (English)
Inf. Process. Manage. 48, No. 1, 13-22 (2012).
WorldCat.org
1
"Gone too soon": did twitter grieve for michael jackson? (English)
Online Information Review 36, No. 1 (2012).
WorldCat.org
2
Who, what, why: examining annotations in mobile content sharing games. (English)
Xing, Chunxiao (ed.) et al., Digital libraries: for cultural heritage, knowledge dissemination, and future creation. 13th international conference on Asia-Pacific digital libraries, ICADL 2011, Beijing, China, October 24‒27, 2011. Proceedings. Berlin: Springer (ISBN 978-3-642-24825-2/pbk). Lecture Notes in Computer Science 7008, 247-256 (2011).
WorldCat.org
3
Comparative evaluation of interfaces for presenting location-based information on mobile devices. (English)
Xing, Chunxiao (ed.) et al., Digital libraries: for cultural heritage, knowledge dissemination, and future creation. 13th international conference on Asia-Pacific digital libraries, ICADL 2011, Beijing, China, October 24‒27, 2011. Proceedings. Berlin: Springer (ISBN 978-3-642-24825-2/pbk). Lecture Notes in Computer Science 7008, 237-246 (2011).
WorldCat.org
4
Understanding playability and motivational needs in human computation games. (English)
Xing, Chunxiao (ed.) et al., Digital libraries: for cultural heritage, knowledge dissemination, and future creation. 13th international conference on Asia-Pacific digital libraries, ICADL 2011, Beijing, China, October 24‒27, 2011. Proceedings. Berlin: Springer (ISBN 978-3-642-24825-2/pbk). Lecture Notes in Computer Science 7008, 108-117 (2011).
WorldCat.org
5
SPLASH: blending gaming and content sharing in a location-based mobile application. (English)
Datta, Anwitaman (ed.) et al., Social informatics. Third international conference, SocInfo 2011, Singapore, October 6‒8, 2011. Proceedings. Berlin: Springer (ISBN 978-3-642-24703-3/pbk). Lecture Notes in Computer Science 6984, 328-331 (2011).
WorldCat.org
6
Why do people share news in social media? (English)
Zhong, Ning (ed.) et al., Active media technology. 7th international conference, AMT 2011, Lanzhou, China, September 7‒9, 2011. Proceedings. Berlin: Springer (ISBN 978-3-642-23619-8/pbk). Lecture Notes in Computer Science 6890, 129-140 (2011).
WorldCat.org
7
Tweet me home: exploring information use on Twitter in crisis situations. (English)
Ozok, A. Ant (ed.) et al., Online communities and social computing. 4th international conference, OCSC 2011, held as Part of HCI international 2011, Orlando, FL, USA, July 9‒14, 2011. Proceedings. Berlin: Springer (ISBN 978-3-642-21795-1/pbk). Lecture Notes in Computer Science 6778, 120-129 (2011).
WorldCat.org
8
Fight or unite: investigating game genres for image tagging. (English)
J. Am. Soc. Inf. Sci. Technol. 62, No. 7, 1311-1324 (2011).
WorldCat.org
9
Child-centered interaction in the design of a game for social skills intervention. (English)
Comput. Entertain. 9, No. 1, 2 (2011).
WorldCat.org
10
Social tags as news event detectors. (English)
J. Inf. Sci. 37, No. 1, 3-18 (2011).
WorldCat.org
11
Perceptions, quality and motivational needs in image tagging human computation games (English)
J. Information Science 37, No. 5, 515-531 (2011).
WorldCat.org
12
Social tags as news event detectors (English)
J. Information Science 37, No. 1, 3-18 (2011).
WorldCat.org
13
Social tags for resource discovery: a comparison between machine learning and user-centric approaches (English)
J. Information Science 37, No. 4, 391-404 (2011).
WorldCat.org
14
A usability study of a mobile content sharing system (English)
J. Mobile Multimedia 7, No. 1-2, 51-65 (2011).
WorldCat.org
15
What makes a high-quality user-generated answer? (English)
IEEE Internet Computing 15, No. 1, 66-71 (2011).
WorldCat.org
16
Who, what, why: examining annotations in mobile content sharing games (English)
ICADL, 247-256 (2011).
WorldCat.org
17
Comparative evaluation of interfaces for presenting location-based information on mobile devices (English)
ICADL, 237-246 (2011).
WorldCat.org
18
Understanding playability and motivational needs in human computation games (English)
ICADL, 108-117 (2011).
WorldCat.org
19
SPLASH: perspectives on mobile socializing, playing and content sharing (English)
ITNG, 873-878 (2011).
WorldCat.org
20
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Result 1 to 20 of 174 total

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