Result 1 to 20 of 26 total
The design of an interactive stroke rehabilitation gaming system. (English)
Jacko, Julie A. (ed.), Human-computer interaction. Users and applications. 14th international conference, HCI international 2011, Orlando, FL, USA, July 9‒14, 2011. Proceedings, Part IV. Berlin: Springer (ISBN 978-3-642-21618-3/pbk). Lecture Notes in Computer Science 6764, 167-173 (2011).
1
The design of an interactive stroke rehabilitation gaming system (English)
HCI (4), 167-173 (2011).
2
Pre-patterns for designing embodied interactions in handheld augmented reality games (English)
ISMAR-AMH, 19-28 (2011).
3
The argon AR web browser and standards-based AR application environment (English)
ISMAR, 65-74 (2011).
4
Virtual transparency: introducing parallax view into video see-through AR (English)
ISMAR, 239-240 (2011).
5
Mirror worlds: experimenting with heterogeneous AR (English)
ISUVR, 9-12 (2011).
6
KHARMA: an open KML/HTML architecture for mobile augmented reality applications (English)
ISMAR, 233-234 (2010).
7
Experiences with an AR evaluation test bed: presence, performance, and physiological measurement (English)
ISMAR, 127-136 (2010).
8
Multiuser collaborative exploration of immersive photorealistic virtual environments in public spaces. (English)
Shumaker, Randall (ed.), Virtual and mixed reality. Third international conference, VMR 2009, held as part of HCI International 2009, San Diego, CA, USA, July 19‒24, 2009. Proceedings. Berlin: Springer (ISBN 978-3-642-02770-3/pbk). Lecture Notes in Computer Science 5622, 235-243 (2009).
9
Rapidly prototyping marker based tangible user interfaces. (English)
Shumaker, Randall (ed.), Virtual and mixed reality. Third international conference, VMR 2009, held as part of HCI International 2009, San Diego, CA, USA, July 19‒24, 2009. Proceedings. Berlin: Springer (ISBN 978-3-642-02770-3/pbk). Lecture Notes in Computer Science 5622, 159-168 (2009).
10
Multiuser collaborative exploration of immersive photorealistic virtual environments in public spaces (English)
HCI (13), 235-243 (2009).
11
Rapidly prototyping marker based tangible user interfaces (English)
HCI (13), 159-168 (2009).
12
io-port 70305434 Xu, Yan;
Gandy, Maribeth;
Deen, Sami;
Schrank, Brian;
Spreen, Kim;
Gorbsky, Michael;
White, Timothy;
Barba, Evan;
Radu, Iulian;
Bolter, Jay David;
Macintyre, Blair
Bragfish: exploring physical and social interaction in co-located handheld augmented reality games (English)
Advances in Computer Entertainment Technology, 276-283 (2008).
13
Personalized home-networks (English)
ICN, 45 (2007).
14
DART: a toolkit for rapid design exploration of augmented reality experiences. (English)
ACM Trans. Graph. 24, No. 3, 932 (2005).
15
Wizard of Oz Support throughout an Iterative Design Process. (English)
IEEE Pervasive Computing 04, No.04, 18-26 (2005).
16
Wizard of oz support throughout an iterative design process (English)
IEEE Pervasive Computing 4, No. 4, 18-26 (2005).
17
Exploring spatial narratives and mixed reality experiences in Oakland cemetery (English)
Advances in Computer Entertainment Technology, 51-60 (2005).
18
AR karaoke: acting in your favorite scenes (English)
ISMAR, 114-117 (2005).
19
Wizard of oz interfaces for mixed reality applications (English)
CHI Extended Abstracts, 1339-1342 (2005).
20
Result 1 to 20 of 26 total