Result 1 to 20 of 26 total
Supporting self-regulated learning in technical domains with repositories of learning objects and recommender systems (English)
ICALT, 613-614 (2011).
1
From collections of exercises to educational games: A process model and a case study (English)
ICALT, 282-284 (2011).
2
User-adaptive recommendation techniques in repositories of learning objects: Combining long-term and short-term learning goals. (English)
Cress, Ulrike (ed.) et al., Learning in the synergy of multiple disciplines. 4th European conference on technology enhanced learning, EC-TEL 2009, Nice, France, September 29‒October 2, 2009. Proceedings. Berlin: Springer (ISBN 978-3-642-04635-3/pbk). Lecture Notes in Computer Science 5794, 645-650 (2009).
3
Recommendation and students’ authoring in repositories of learning objects: A case-based reasoning approach (English)
iJET 4, No. S1, 35-40 (2009).
4
Recommendation in repositories of learning objects: A proactive approach that exploits diversity and navigation-by-proposing (English)
ICALT, 543-545 (2009).
5
User-adaptive recommendation techniques in repositories of learning objects: combining long-term and short-term learning goals (English)
EC-TEL, 645-650 (2009).
6
Role-play virtual environments: Recreational learning of software design. (English)
Dillenbourg, Pierre (ed.) et al., Times of convergence. Technologies across learning contexts. Third European conference on technology enhanced learning, EC-TEL 2008, Maastricht, The Netherlands, September 16‒19, 2008. Proceedings. Berlin: Springer (ISBN 978-3-540-87604-5/pbk). Lecture Notes in Computer Science 5192, 27-32 (2008).
7
Personalized access and students’ coauthoring in repositories of learning objects: the case of a repository of programming examples (English)
ICALT, 693-695 (2008).
8
Sandra jhean role-play virtual environments: recreational learning of software design (English)
EC-TEL, 27-32 (2008).
9
Pass the ball: Game-based learning of software design. (English)
Ma, Lizhuang (ed.) et al., Entertainment computing ‒ ICEC 2007. 6th international conference, Shanghai, China, September 15‒17, 2007. Proceedings. Berlin: Springer (ISBN 978-3-540-74872-4/pbk). Lecture Notes in Computer Science 4740, 49-54 (2007).
10
Pass the ball: game-based learning of software design (English)
ICEC, 49-54 (2007).
11
The teaching and learning of programming: a survey of supporting software tools. (English)
Comput. J. 48, No. 2, 130-144 (2005).
12
A review of the key aspects in the design of case-based teaching systems (English)
Inteligencia Artificial, Revista Iberoamericana de Inteligencia Artificial 9, No. 27, 7-19 (2005).
13
The teaching and learning of programming: A survey of supporting software tools (English)
Comput. J. 48, No. 2, 130-144 (2005).
14
Software behaviour understanding supported by dynamic visualization and role-play (English)
ITiCSE, 54-58 (2005).
15
Understanding object-oriented software through virtual role-play (English)
ICALT, 875-877 (2005).
16
Knowledge intensive case-based assistance for framework reuse. (English)
Monostori, László (ed.) et al., Engineering of intelligent systems. 14th international conference on industrial and engineering applications of artificial intelligence and expert systems, IEA/AIE 2001, Budapest, Hungary, June 4-7, 2001. Proceedings. Berlin: Springer. Lect. Notes Comput. Sci. 2070, 891-900 (2001).
17
Profiting from case-based reasoning in framework documentation (English)
TOOLS (38), 111-122 (2001).
18
Knowledge intensive case-based assistance for framework reuse (English)
IEA/AIE, 891-900 (2001).
19
Applying dls for retrieval in case-based reasoning (English)
Description Logics (1999).
20
Result 1 to 20 of 26 total