Using payoff-similarity to speed up search (English)
IJCAI, 534-539 (2011).
1
On the complexity of two-player attrition games played on graphs (English)
AIIDE (2010).
2
Understanding the success of perfect information Monte Carlo sampling in game tree search (English)
AAAI (2010).
3
Minimum proof graphs and fastest-cut-first search heuristics (English)
IJCAI, 492-498 (2009).
4
Improving state evaluation, inference, and search in trick-based card games (English)
IJCAI, 1407-1413 (2009).
5
Using SIMD registers and instructions to enable instruction-level parallelism in sorting algorithms (English)
SPAA, 348-357 (2007).
6
Generalized amazons is PSPACE-complete (English)
IJCAI, 132-137 (2005).
7