Result 1 to 15 of 15 total
Reducing shading on gpus using quad-fragment merging (English)
ACM Trans. Graph. 29, No. 4 (2010).
1
A lazy object-space shading architecture with decoupled sampling (English)
High Performance Graphics, 19-28 (2010).
2
Hardware implementation of micropolygon rasterization with motion and defocus blur (English)
High Performance Graphics, 1-9 (2010).
3
Space-time hierarchical occlusion culling for micropolygon rendering with motion blur (English)
High Performance Graphics, 11-18 (2010).
4
GRAMPS: A programming model for graphics pipelines. (English)
ACM Trans. Graph. 28, No. 1 (2009).
5
Diagsplit: parallel, crack-free, adaptive tessellation for micropolygon rendering (English)
ACM Trans. Graph. 28, No. 5 (2009).
6
Data-parallel rasterization of micropolygons with defocus and motion blur (English)
High Performance Graphics, 59-68 (2009).
7
Gpus: A closer look. (English)
ACM Queue 6, No. 2, 18-28 (2008).
8
A closer look at gpus. (English)
Commun. ACM 51, No. 10, 50-57 (2008).
9
A portable runtime interface for multi-level memory hierarchies (English)
PPOPP, 143-152 (2008).
10
Compilation for explicitly managed memory hierarchies (English)
PPOPP, 226-236 (2007).
11
io-port 70093254 Fatahalian, Kayvon;
Horn, Daniel Reiter;
Knight, Timothy J.;
Leem, Larkhoon;
Houston, Mike;
Park, Ji Young;
Erez, Mattan;
Ren, Manman;
Aiken, Alex;
Dally, William J.;
Hanrahan, Pat
Memory - sequoia: programming the memory hierarchy (English)
SC, 83 (2006).
12
Brook for gpus: Stream computing on graphics hardware. (English)
ACM Trans. Graph. 23, No. 3, 777-786 (2004).
13
Understanding the efficiency of GPU algorithms for matrix-matrix multiplication (English)
Graphics Hardware, 133-137 (2004).
14
Precomputing interactive dynamic deformable scenes. (English)
ACM Trans. Graph. 22, No. 3, 879-887 (2003).
15
Result 1 to 15 of 15 total