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Result 1 to 15 of 15 total

Reducing shading on gpus using quad-fragment merging (English)
ACM Trans. Graph. 29, No. 4 (2010).
WorldCat.org
1
A lazy object-space shading architecture with decoupled sampling (English)
High Performance Graphics, 19-28 (2010).
WorldCat.org
2
Hardware implementation of micropolygon rasterization with motion and defocus blur (English)
High Performance Graphics, 1-9 (2010).
WorldCat.org
3
Space-time hierarchical occlusion culling for micropolygon rendering with motion blur (English)
High Performance Graphics, 11-18 (2010).
WorldCat.org
4
GRAMPS: A programming model for graphics pipelines. (English)
ACM Trans. Graph. 28, No. 1 (2009).
WorldCat.org
5
Diagsplit: parallel, crack-free, adaptive tessellation for micropolygon rendering (English)
ACM Trans. Graph. 28, No. 5 (2009).
WorldCat.org
6
Data-parallel rasterization of micropolygons with defocus and motion blur (English)
High Performance Graphics, 59-68 (2009).
WorldCat.org
7
Gpus: A closer look. (English)
ACM Queue 6, No. 2, 18-28 (2008).
WorldCat.org
8
A closer look at gpus. (English)
Commun. ACM 51, No. 10, 50-57 (2008).
WorldCat.org
9
A portable runtime interface for multi-level memory hierarchies (English)
PPOPP, 143-152 (2008).
WorldCat.org
10
Compilation for explicitly managed memory hierarchies (English)
PPOPP, 226-236 (2007).
WorldCat.org
11
Brook for gpus: Stream computing on graphics hardware. (English)
ACM Trans. Graph. 23, No. 3, 777-786 (2004).
WorldCat.org
13
Understanding the efficiency of GPU algorithms for matrix-matrix multiplication (English)
Graphics Hardware, 133-137 (2004).
WorldCat.org
14
Precomputing interactive dynamic deformable scenes. (English)
ACM Trans. Graph. 22, No. 3, 879-887 (2003).
WorldCat.org
15
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Result 1 to 15 of 15 total

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