Geremin": 2D microgestures for drivers based on electric field sensing (English)
IUI, 327-330 (2011).
1
MIAA 2011: multimodal interaction for the intelligent environment car (English)
IUI, 473-474 (2011).
2
Multimodal conspicuity-enhancement for e-bikes: the hybrid reality model of environment transformation (English)
IUI, 433-434 (2011).
3
IDEAS4Games: Building expressive virtual characters for computer games. (English)
Prendinger, Helmut (ed.) et al., Intelligent virtual agents. 8th international conference, IVA 2008, Tokyo, Japan, September 1‒3, 2008. Proceedings. Berlin: Springer (ISBN 978-3-540-85482-1/pbk). Lecture Notes in Computer Science 5208. Lecture Notes in Artificial Intelligence, 426-440 (2008).
4
Enhancing animated agents in an instrumented poker game. (English)
Dengel, Andreas R. (ed.) et al., KI 2008: Advances in artificial intelligence. 31st annual German conference on AI, KI 2008, Kaiserslautern, Germany, September 23‒26, 2008. Proceedings. Berlin: Springer (ISBN 978-3-540-85844-7/pbk). Lecture Notes in Computer Science 5243. Lecture Notes in Artificial Intelligence, 316-323 (2008).
5
Ideas4games: building expressive virtual characters for computer games (English)
IVA, 426-440 (2008).
6
A survey of software infrastructures and frameworks for ubiquitous computing. (English)
Mob. Inf. Syst. 1, No. 1, 41-80 (2005).
7
Some issues on presentations in intelligent environments (English)
EUSAI, 15-26 (2003).
8
Portabilität und ökonomie als implementierungsgesichtspunkte bei CUU-systemen (English)
RGU, 352-357 (1974).
9