Result 1 to 20 of 44 total
The effect of privacy on social presence in location-based mobile games. (English)
Anacleto, Junia Coutinho (ed.) et al., Entertainment computing ‒ ICEC 2011. 10th international conference, ICEC 2011, Vancouver, Canada, October 5‒8, 2011. Proceedings. Berlin: Springer (ISBN 978-3-642-24499-5/pbk). Lecture Notes in Computer Science 6972, 307-318 (2011).
1
Measuring the impact of knowledge gained from playing FPS and RPG games on gameplay performance. (English)
Anacleto, Junia Coutinho (ed.) et al., Entertainment computing ‒ ICEC 2011. 10th international conference, ICEC 2011, Vancouver, Canada, October 5‒8, 2011. Proceedings. Berlin: Springer (ISBN 978-3-642-24499-5/pbk). Lecture Notes in Computer Science 6972, 300-306 (2011).
2
A deeper look at the use of telemetry for analysis of player behavior in RTS games. (English)
Anacleto, Junia Coutinho (ed.) et al., Entertainment computing ‒ ICEC 2011. 10th international conference, ICEC 2011, Vancouver, Canada, October 5‒8, 2011. Proceedings. Berlin: Springer (ISBN 978-3-642-24499-5/pbk). Lecture Notes in Computer Science 6972, 247-257 (2011).
3
Effect of camera and object motion on visual load in 3D games. (English)
Anacleto, Junia Coutinho (ed.) et al., Entertainment computing ‒ ICEC 2011. 10th international conference, ICEC 2011, Vancouver, Canada, October 5‒8, 2011. Proceedings. Berlin: Springer (ISBN 978-3-642-24499-5/pbk). Lecture Notes in Computer Science 6972, 113-123 (2011).
4
Entertainment computing ‒ ICEC 2011. 10th international conference, ICEC 2011, Vancouver, Canada, October 5‒8, 2011. Proceedings. (English)
Lecture Notes in Computer Science 6972. Berlin: Springer (ISBN 978-3-642-24499-5/pbk). xvii, 477 p. EUR~66.34 (2011).
5
Body buddies: social signaling through puppeteering. (English)
Shumaker, Randall (ed.), Virtual and mixed reality ‒ systems and applications. International conference, Virtual and Mixed Reality 2011, held as Part of HCI international 2011, Orlando, FL, USA, July 9‒14, 2011. Proceedings, Part II. Berlin: Springer (ISBN 978-3-642-22023-4/pbk). Lecture Notes in Computer Science 6774, 279-288 (2011).
6
A deeper look at the use of telemetry for analysis of player behavior in RTS games (English)
ICEC, 247-257 (2011).
7
The effect of privacy on social presence in location-based mobile games (English)
ICEC, 307-318 (2011).
8
Measuring the impact of knowledge gained from playing FPS and RPG games on gameplay performance (English)
ICEC, 300-306 (2011).
9
Effect of camera and object motion on visual load in 3D games (English)
ICEC, 113-123 (2011).
10
Body buddies: social signaling through puppeteering (English)
HCI (14), 279-288 (2011).
11
Experiencing the Reading glove (English)
Tangible and Embedded Interaction, 137-144 (2011).
12
A dynamic key distribution protocol for PKI-based vanets (English)
Wireless Days, 1-3 (2011).
13
DelsArtMap: applying Delsarte’s aesthetic system to virtual agents. (English)
Allbeck, Jan (ed.) et al., Intelligent virtual agents. 10th international conference, IVA 2010, Philadelphia, PA, USA, September 20‒22, 2010. Proceedings. Berlin: Springer (ISBN 978-3-642-15891-9/pbk). Lecture Notes in Computer Science 6356. Lecture Notes in Artificial Intelligence, 139-145 (2010).
14
QoS provisioning by reducing collision frequency for non-real time applications in wireless networks (English)
WOCN, 1-7 (2010).
15
Understanding and evaluating cooperative games (English)
CHI, 253-262 (2010).
16
Delsartmap: applying delsarte’s aesthetic system to virtual agents (English)
IVA, 139-145 (2010).
17
Ambient intelligence on the dance floor. (English)
Int. J. Cogn. Inform. Natural Intell. 3, No. 2, 1-17 (2009).
18
Dynamic intelligent lighting for directing visual attention in interactive 3-D scenes (English)
IEEE Trans. Comput. Intellig. and AI in Games 1, No. 2, 145-153 (2009).
19
System for automated interactive lighting (SAIL) (English)
FDG, 223-230 (2009).
20
Result 1 to 20 of 44 total