Result 1 to 13 of 13 total
When social worlds collide: Charting the intersection of social media and courseware/course management systems. (English)
Ozok, A. Ant (ed.) et al., Online communities and social computing. Third international conference, OCSC 2009, held as part of HCI International 2009, San Diego, CA, USA, July 19‒24, 2009. Proceedings. Berlin: Springer (ISBN 978-3-642-02773-4/pbk). Lecture Notes in Computer Science 5621, 452-461 (2009).
1
Games in the classroom at the rochester institute of technology: A case study (English)
IEEE MultiMedia 16, No. 3, 82 (2009).
2
Games in the classroom: using games as a motivator for studying computing: part 1 (English)
IEEE MultiMedia 16, No. 2, 4-8 (2009).
3
Games in the classroom: using games as a motivator for the study of computing: part 2 (English)
IEEE MultiMedia 16, No. 3, 2-7 (2009).
4
When social worlds collide: charting the intersection of social media and courseware/course management systems (English)
HCI (12), 452-461 (2009).
5
Kickback: turning game history students into pinball designers (English)
Future Play, 272-273 (2008).
6
Hello, M.U.P.P.E.T.S.: using a 3D collaborative virtual environment to motivate fundamental object-oriented learning (English)
OOPSLA Companion, 881-886 (2006).
7
Motivating OOP by blowing things up: an exercise in cooperation and competition in an introductory Java programming course (English)
SIGCSE, 354-358 (2006).
8
Through the looking glass: reflections on using undergraduate teaching assistants in CS1 (English)
SIGCSE, 46-50 (2006).
9
Ancestor worship in CS1: on the primacy of arrays (English)
OOPSLA Companion, 68-72 (2004).
10
Extending ios’s collaboration via web-enabled whiteboards (English)
WebNet, 158-161 (2000).
11
Can considerations of learning styles improve web-based learning? (English)
WebNet, 961-962 (2000).
12
Implementing virtual robots in java3d using a behavior based architecture (English)
WebNet, 975-980 (1999).
13
Result 1 to 13 of 13 total