Result 1 to 20 of 49 total
A study on Singaporean women’s acceptance of using mobile phones to seek health information (English)
I. J. Medical Informatics 80, No. 12, 189- (2011).
1
Handheld AR games - A triarchic conceptual design framework (English)
ISMAR-AMH, 29-36 (2011).
2
"Left arm up!" interactive yoga training in virtual environment (English)
VR, 261-262 (2011).
3
A remote mobile collaborative AR system for learning in physics (English)
VR, 257-258 (2011).
4
Sociality of mobile collaborative AR: augmenting a dual-problem space for social interaction in collaborative social learning (English)
ICALT, 467-469 (2011).
5
Influences of AR-supported simulation on learning effectiveness in face-to-face collaborative learning for physics (English)
ICALT, 320-322 (2011).
6
A simulation of bonding effects and their impacts on pedestrian dynamics (English)
IEEE Transactions on Intelligent Transportation Systems 11, No. 1, 153-161 (2010).
7
Spatial representation of a virtual room space: perspective and vertical movement (English)
Int. J. Hum. Comput. Interaction 26, No. 7, 661-674 (2010).
8
Fantasies in narration: narrating the requirements of children in mobile gaming design (English)
Advances in Computer Entertainment Technology, 3-6 (2010).
9
Facilitating learning interests through mobile information visualization (English)
ICALT, 323-327 (2010).
10
Investigating narrative in mobile games for seniors (English)
CHI, 669-672 (2010).
11
Senior-friendly technologies: interaction design for senior users (English)
CHI Extended Abstracts, 4513-4516 (2010).
12
Proceedings of the 7th international conference on advances in computer entertainment technology, ACE 2010, Taipei, Taiwan, November 17-19, 2010 (English)
Advances in Computer Entertainment Technology (2010).
13
Physical interfaces for tabletop games. (English)
Comput. Entertain. 7, No. 4 (2009).
14
Spatial navigation in a virtual multilevel building: The role of exocentric view in acquiring survey knowledge. (English)
Shumaker, Randall (ed.), Virtual and mixed reality. Third international conference, VMR 2009, held as part of HCI International 2009, San Diego, CA, USA, July 19‒24, 2009. Proceedings. Berlin: Springer (ISBN 978-3-642-02770-3/pbk). Lecture Notes in Computer Science 5622, 60-69 (2009).
15
Cheating behaviors in online gaming. (English)
Ozok, A. Ant (ed.) et al., Online communities and social computing. Third international conference, OCSC 2009, held as part of HCI International 2009, San Diego, CA, USA, July 19‒24, 2009. Proceedings. Berlin: Springer (ISBN 978-3-642-02773-4/pbk). Lecture Notes in Computer Science 5621, 567-573 (2009).
16
Children’s choice of games: The influence of prosocial tendency and education-level. (English)
Natkin, Stéphane (ed.) et al., Entertainment computing ‒ ICEC 2009. 8th international conference, Paris, France, September 3‒5, 2009. Proceedings. Berlin: Springer (ISBN 978-3-642-04051-1/pbk). Lecture Notes in Computer Science 5709, 110-119 (2009).
17
Investigating user experience of online communities: the influence of community type (English)
CSE (4), 509-514 (2009).
18
Children’s choice of games: the influence of prosocial tendency and education-level (English)
ICEC, 110-119 (2009).
19
Communicative behaviors and flow experience in tabletop gaming (English)
Advances in Computer Entertainment Technology, 281-286 (2009).
20
Result 1 to 20 of 49 total