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Real-time visualizations of gigapixel texture data sets using HTML5. (English)
Schoeffmann, Klaus (ed.) et al., Advances in multimedia modeling. 18th international conference, MMM 2012, Klagenfurt, Austria, January 4‒6, 2012. Proceedings. Berlin: Springer (ISBN 978-3-642-27354-4/pbk). Lecture Notes in Computer Science 7131, 621-623 (2012).
WorldCat.org
1
Hybrid path planning for massive crowd simulation on the GPU. (English)
Allbeck, Jan M. (ed.) et al., Motion in games. 4th international conference, MIG 2011, Edinburgh, UK, November 13‒15, 2011. Proceedings. Berlin: Springer (ISBN 978-3-642-25089-7/pbk). Lecture Notes in Computer Science 7060, 304-315 (2011).
WorldCat.org
2
Hybrid path planning for massive crowd simulation on the GPU (English)
MIG, 304-315 (2011).
WorldCat.org
3
Infinitex: an interactive editing system for the production of large texture data sets (English)
Computers & Graphics 34, No. 6, 643-654 (2010).
WorldCat.org
5
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