Result 1 to 13 of 13 total
Density-based outlier rejection in Monte Carlo rendering (English)
Comput. Graph. Forum 29, No. 7, 2119-2125 (2010).
1
Advanced interactive medical visualization on the GPU. (English)
J. Parallel Distrib. Comput. 68, No. 10, 1319-1328 (2008).
2
Subtractive shadows: A flexible framework for shadow level of detail (English)
J. Graphics Tools 13, No. 1, 45-56 (2008).
3
Bayesian aggregation for hierarchical genre classification (English)
ISMIR, 77-80 (2007).
4
Real-time mesh simplification using the GPU (English)
SI3D, 161-166 (2007).
5
Stylized shadows (English)
NPAR, 77-83 (2007).
6
Inverse shade trees for non-parametric material representation and editing. (English)
ACM Trans. Graph. 25, No. 3, 735-745 (2006).
7
Hierarchical shape classification using Bayesian aggregation (English)
SMI, 44 (2006).
8
Pose-independent simplification of articulated meshes (English)
SI3D, 17-24 (2005).
9
Efficient Implementation of Real-Time View-Dependent Multiresolution Meshing. (English)
IEEE Transactions on Visualization and Computer Graphics 10, No.03, 353-368 (2004).
10
Efficient implementation of real-time view-dependent multiresolution meshing (English)
IEEE Trans. Vis. Comput. Graph. 10, No. 3, 353-368 (2004).
11
A modular client-server discrete event simulator for networked computer (English)
Annual Simulation Symposium, 125-133 (2002).
12
Xfastmesh: fast view-dependent meshing from external memory (English)
IEEE Visualization, 363-370 (2002).
13
Result 1 to 13 of 13 total