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Result 1 to 20 of 60 total

Investigating the added value of interactivity and serious gaming for educational TV (English)
Computers & Education 57, No. 1, 1137-1148 (2011).
WorldCat.org
1
An architectural approach to efficient 3D urban modeling (English)
Computers & Graphics 35, No. 5, 1001-1012 (2011).
WorldCat.org
2
Designing an air to ground robot team using agent-based technology (English)
ERCIM News 2011, No. 84, 21 (2011).
WorldCat.org
3
Towards a conversational agent architecture to favor knowledge discovery in serious games (English)
Advances in Computer Entertainment Technology, 17 (2011).
WorldCat.org
4
Air-ground multi-agent robot team coordination (English)
ICRA (2011).
WorldCat.org
5
Designing effective serious games: opportunities and challenges for research (English)
iJET 5, No. SI3, 22-35 (2010).
WorldCat.org
6
Towards the automotive HMI of the future: overview of the AIDE-integrated project results (English)
IEEE Transactions on Intelligent Transportation Systems 11, No. 3, 567-578 (2010).
WorldCat.org
7
Testing cross-platform streaming of video games over wired and wireless lans (English)
AINA Workshops, 1053-1058 (2010).
WorldCat.org
8
Enhancing the educational value of video games. (English)
Comput. Entertain. 7, No. 2 (2009).
WorldCat.org
9
Player experience evaluation: An approach based on the personal construct theory. (English)
Natkin, Stéphane (ed.) et al., Entertainment computing ‒ ICEC 2009. 8th international conference, Paris, France, September 3‒5, 2009. Proceedings. Berlin: Springer (ISBN 978-3-642-04051-1/pbk). Lecture Notes in Computer Science 5709, 120-131 (2009).
WorldCat.org
10
Adaptive experience engine for serious games (English)
IEEE Trans. Comput. Intellig. and AI in Games 1, No. 4, 264-280 (2009).
WorldCat.org
12
Player experience evaluation: an approach based on the personal construct theory (English)
ICEC, 120-131 (2009).
WorldCat.org
13
A task annotation model for sandbox serious games (English)
CIG, 233-240 (2009).
WorldCat.org
14
Designing online virtual worlds for cultural heritage (English)
ENTER, 199-209 (2009).
WorldCat.org
15
oDect: an RFID-based object detection API to support applications development on mobile devices. (English)
Softw., Pract. Exper. 38, No. 12, 1241-1259 (2008).
WorldCat.org
16
Odect: an RFID-based object detection API to support applications development on mobile devices (English)
Softw., Pract. Exper. 38, No. 12, 1241-1259 (2008).
WorldCat.org
17
Exploring gaming mechanisms to enhance knowledge acquisition in virtual worlds (English)
DIMEA, 77-84 (2008).
WorldCat.org
18
COMUNICAR: designing a multimedia, context-aware human-machine interface for cars (English)
Cognition, Technology & Work 7, No. 1, 36-45 (2005).
WorldCat.org
19
Discovering the European heritage through the chikho educational web game (English)
INTETAIN, 13-22 (2005).
WorldCat.org
20
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Result 1 to 20 of 60 total

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