Result 1 to 20 of 60 total
Investigating the added value of interactivity and serious gaming for educational TV (English)
Computers & Education 57, No. 1, 1137-1148 (2011).
1
An architectural approach to efficient 3D urban modeling (English)
Computers & Graphics 35, No. 5, 1001-1012 (2011).
2
Designing an air to ground robot team using agent-based technology (English)
ERCIM News 2011, No. 84, 21 (2011).
3
Towards a conversational agent architecture to favor knowledge discovery in serious games (English)
Advances in Computer Entertainment Technology, 17 (2011).
4
Air-ground multi-agent robot team coordination (English)
ICRA (2011).
5
Designing effective serious games: opportunities and challenges for research (English)
iJET 5, No. SI3, 22-35 (2010).
6
io-port 50049009 Amditis, Angelos;
Andreone, Luisa;
Pagle, Katia;
Markkula, Gustav;
Deregibus, Enrica;
Rué, Maria Romera;
Bellotti, Francesco;
Engelsberg, Andreas;
Brouwer, Rino;
Peters, Björn;
De Gloria, Alessandro
Towards the automotive HMI of the future: overview of the AIDE-integrated project results (English)
IEEE Transactions on Intelligent Transportation Systems 11, No. 3, 567-578 (2010).
7
Testing cross-platform streaming of video games over wired and wireless lans (English)
AINA Workshops, 1053-1058 (2010).
8
Enhancing the educational value of video games. (English)
Comput. Entertain. 7, No. 2 (2009).
9
Player experience evaluation: An approach based on the personal construct theory. (English)
Natkin, Stéphane (ed.) et al., Entertainment computing ‒ ICEC 2009. 8th international conference, Paris, France, September 3‒5, 2009. Proceedings. Berlin: Springer (ISBN 978-3-642-04051-1/pbk). Lecture Notes in Computer Science 5709, 120-131 (2009).
10
io-port 50011556 Jurgelionis, Audrius;
Fechteler, Philipp;
Eisert, Peter;
Bellotti, Francesco;
David, Haggai;
Laulajainen, Jukka-Pekka;
Carmichael, Richard;
Poulopoulos, Vassilis;
Laikari, Arto;
Perälä, Pekka H. J.;
De Gloria, Alessandro;
Bouras, Christos
Platform for distributed 3D gaming (English)
Int. J. Computer Games Technology 2009 (2009).
11
Adaptive experience engine for serious games (English)
IEEE Trans. Comput. Intellig. and AI in Games 1, No. 4, 264-280 (2009).
12
Player experience evaluation: an approach based on the personal construct theory (English)
ICEC, 120-131 (2009).
13
A task annotation model for sandbox serious games (English)
CIG, 233-240 (2009).
14
Designing online virtual worlds for cultural heritage (English)
ENTER, 199-209 (2009).
15
oDect: an RFID-based object detection API to support applications development on mobile devices. (English)
Softw., Pract. Exper. 38, No. 12, 1241-1259 (2008).
16
Odect: an RFID-based object detection API to support applications development on mobile devices (English)
Softw., Pract. Exper. 38, No. 12, 1241-1259 (2008).
17
Exploring gaming mechanisms to enhance knowledge acquisition in virtual worlds (English)
DIMEA, 77-84 (2008).
18
COMUNICAR: designing a multimedia, context-aware human-machine interface for cars (English)
Cognition, Technology & Work 7, No. 1, 36-45 (2005).
19
Discovering the European heritage through the chikho educational web game (English)
INTETAIN, 13-22 (2005).
20
Result 1 to 20 of 60 total