Result 1 to 20 of 29 total
Stratified B-trees and versioning dictionaries. (English)
Comput. Res. Repos. 2011, Article No. 1103.4282 (2011).
1
Optimal query/update tradeoffs in versioned dictionaries. (English)
Comput. Res. Repos. 2011, Article No. 1103.2566 (2011).
2
On the impact of strategy and utility structures on congestion-averse games. (English)
Leonardi, Stefano (ed.), Internet and network economics. 5th international workshop, WINE 2009, Rome, Italy, December 14‒18, 2009. Proceedings. Berlin: Springer (ISBN 978-3-642-10840-2/pbk). Lecture Notes in Computer Science 5929, 600-607 (2009).
3
Efficiently generating $k$-best solutions to procurement auctions. (English)
Goldberg, Andrew V. (ed.) et al., Algorithmic aspects in information and management. 5th international conference, AAIM 2009, San Francisco, CA, USA, June 15‒17, 2009. Proceedings. Berlin: Springer (ISBN 978-3-642-02157-2/pbk). Lecture Notes in Computer Science 5564, 68-84 (2009).
4
Efficiently generating k-best solutions to procurement auctions (English)
AAIM, 68-84 (2009).
5
On the impact of strategy and utility structures on congestion-averse games (English)
WINE, 600-607 (2009).
6
Games with congestion-averse utilities (English)
SAGT, 220-232 (2009).
7
Optimal strategies for simultaneous vickrey auctions with perfect substitutes. (English)
J. Artif. Intell. Res. (JAIR) 32, 939-982 (2008).
8
Approximating mixed Nash equilibria using smooth fictitious play in simultaneous auctions (English)
AAMAS (3), 1577-1580 (2008).
9
Generating k-best solutions to auction winner determination problems (English)
SIGecom Exchanges 6, No. 1, 23-34 (2006).
10
Heuristic bidding strategies for multiple heterogeneous auctions (English)
ECAI, 300-304 (2006).
11
A comparison between mechanisms for sequential compute resource auctions (English)
Negotiation and Market Engineering (2006).
12
A comparison between mechanisms for sequential compute resource auctions (English)
Negotiation, Auctions, and Market Engineering, 72-83 (2006).
13
A comparison between mechanisms for sequential compute resource auctions (English)
AAMAS, 1199-1201 (2006).
14
Using a genetic algorithm to design and improve storage area network architectures (English)
GECCO (1), 1066-1077 (2004).
15
An ant inspired technique for storage area network design (English)
BioADIT, 364-379 (2004).
16
Autona: a system for automated multiple 1-1 negotiation (English)
ACM Conference on Electronic Commerce, 198-199 (2003).
17
Applying evolutionary game theory to auction mechanism design (English)
ACM Conference on Electronic Commerce, 192-193 (2003).
18
Agent-based service composition through simultaneous negotiation in forward and reverse auctions (English)
ACM Conference on Electronic Commerce, 55-63 (2003).
19
Applying evolutionary game theory to auction mechanism design (English)
CEC, 347-354 (2003).
20
Result 1 to 20 of 29 total