Result 61 to 80 of 160 total
Augmented reality agents for user interface adaptation. (English)
Comput. Animat. Virtual Worlds 19, No. 1, 23-35 (2008).
61
Navigation and exploration of interconnected pathways (English)
Comput. Graph. Forum 27, No. 3, 951-958 (2008).
62
Generating semantic 3D models of underground infrastructure (English)
IEEE Computer Graphics and Applications 28, No. 3, 48-57 (2008).
63
Augmented reality 2.0 (English)
Virtual Realities, 13-37 (2008).
64
Mobility and social interaction as core gameplay elements in multi-player augmented reality (English)
DIMEA, 472-478 (2008).
65
Pose tracking from natural features on mobile phones (English)
ISMAR, 125-134 (2008).
66
Robust and unobtrusive marker tracking on mobile phones (English)
ISMAR, 121-124 (2008).
67
Virtual redlining for civil engineering in real environments (English)
ISMAR, 95-98 (2008).
68
Augmented reality for industrial building acceptance (English)
VR, 83-90 (2008).
69
Creating meaningful environment models for augmented reality (English)
VR, 295-296 (2008).
70
Managing complex augmented reality models. (English)
IEEE Computer Graphics and Applications 27, No. 04, 48-57 (2007).
71
Managing complex augmented reality models (English)
IEEE Computer Graphics and Applications 27, No. 4, 48-57 (2007).
72
The world as a user interface: augmented reality for ubiquitous computing (English)
Location Based Services and TeleCartography, 369-391 (2007).
73
Optical magic lenses and polarization-based interaction techniques (English)
IPT/EGVE, 61-68 (2007).
74
Automatic reconstruction of wide-area fiducial marker models (English)
ISMAR, 71-74 (2007).
75
Adaptive augmented reality using context markup and style maps (English)
ISMAR, 267-268 (2007).
76
Interactive focus and context visualization for augmented reality (English)
ISMAR, 191-201 (2007).
77
Urban sketcher: mixed reality on site for urban planning and architecture (English)
ISMAR, 27-30 (2007).
78
Experiences with handheld augmented reality (English)
ISMAR, 3-18 (2007).
79
Augmented reality scouting for interactive 3D reconstruction (English)
VR, 219-222 (2007).
80
Result 61 to 80 of 160 total