Result 1 to 20 of 63 total
DWT based fingerprint recognition using non minutiae features. (English)
Comput. Res. Repos. 2011, Article No. 1106.3517 (2011).
1
Real-time single scattering inside inhomogeneous materials. (English)
Visual Comput. 26, No. 6-8, 583-593 (2010).
2
Role of data mining in E-payment systems. (English)
Comput. Res. Repos. 2010, Article No. 1003.1816 (2010).
3
High-frequency shadows for real-time rendering of trees (English)
J. Graphics, GPU, & Game Tools 15, No. 1, 1-12 (2010).
4
Visibility editing for all-frequency shadow design (English)
Comput. Graph. Forum 29, No. 4, 1441-1449 (2010).
5
High dynamic range imaging - acquisition, display, and image-based lighting (2. Ed.) (English)
High dynamic range imaging - acquisition, display, and image-based lighting (2. Ed.), I-XVIII, 1-650 (2010).
6
Combined off-line signature verification using neural networks (English)
ICT, 580-583 (2010).
7
High dynamic range imaging and low dynamic range expansion for generating HDR content. (English)
Comput. Graph. Forum 28, No. 8, 2343-2367 (2009).
8
High dynamic range imaging and low dynamic range expansion for generating HDR content (English)
Comput. Graph. Forum 28, No. 8, 2343-2367 (2009).
9
Image-space subsurface scattering for interactive rendering of deformable translucent objects (English)
IEEE Computer Graphics and Applications 29, No. 1, 66-78 (2009).
10
Rendering grass in real time with dynamic lighting (English)
IEEE Computer Graphics and Applications 29, No. 1, 32-41 (2009).
11
iCheat: a representation for artistic control of indirect cinematic lighting. (English)
Comput. Graph. Forum 27, No. 4, 1217-1223 (2008).
12
Rendering trees with indirect lighting in real time. (English)
Comput. Graph. Forum 27, No. 4, 1189-1198 (2008).
13
Subsurface texture mapping. (English)
IEEE Computer Graphics and Applications 28, No. 01, 34-42 (2008).
14
Icheat: A representation for artistic control of indirect cinematic lighting (English)
Comput. Graph. Forum 27, No. 4, 1217-1223 (2008).
15
Rendering trees with indirect lighting in real time (English)
Comput. Graph. Forum 27, No. 4, 1189-1198 (2008).
16
Subsurface texture mapping (English)
IEEE Computer Graphics and Applications 28, No. 1, 34-42 (2008).
17
Lighting (English)
Wiley Encyclopedia of Computer Science and Engineering (2008).
18
Radiosity (English)
Wiley Encyclopedia of Computer Science and Engineering (2008).
19
Temporal radiance caching. (English)
IEEE Transactions on Visualization and Computer Graphics 13, No. 05, 891-901 (2007).
20
Result 1 to 20 of 63 total