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A study of cooperative and collaborative online game-based learning systems. (English)
Chang, Maiga (ed.) et al., Edutainment technologies. Educational games and virtual reality/augmented reality applications. 6th international conference on e-learning and games, Edutainment 2011, Taipei, Taiwan, September 2011. Proceedings. Berlin: Springer (ISBN 978-3-642-23455-2/pbk). Lecture Notes in Computer Science 6872, 163-167 (2011).
Summary: The study employs the quasi-experiment method to evaluate teaching achievements. The learning achievements of the two online game-type computer assisted learning systems are significantly better than that of conventional approaches. Studies of the correlation of gender and cooperation patterns indicate it is more suitable for boys to participate in collaborative learning games while girls perform well in both teamwork learning patterns.
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