Result 1 to 20 of 35 total
Massive media shift. (English)
Computer 41, No. 04, 100-101 (2008).
1
The business of fun. (English)
Computer 41, No. 02, 101-103 (2008).
2
The business of fun (English)
IEEE Computer 41, No. 2, 101-103 (2008).
3
Massive media shift (English)
IEEE Computer 41, No. 4, 100-101 (2008).
4
The future is virtually here (English)
IEEE Computer 41, No. 8, 87-89 (2008).
5
Modeling culturally and emotionally affected behavior (English)
AIIDE (2008).
6
Games: Once more, with feeling. (English)
Computer 40, No. 08, 98-100 (2007).
7
Game smarts. (English)
Computer 40, No. 04, 99-101 (2007).
8
Games: once more, with feeling (English)
IEEE Computer 40, No. 8, 98-100 (2007).
9
Game smarts (English)
IEEE Computer 40, No. 4, 99-101 (2007).
10
Creating densely populated virtual environments (English)
AAMAS, 265 (2007).
11
Guest Editor’s Introduction: Interactive Narrative. (English)
IEEE Computer Graphics and Applications 26, No.03, 20-21 (2006).
12
Teaching negotiation skills through practice and reflection with virtual humans (English)
Simulation 82, No. 11, 685-701 (2006).
13
Guest editor’s introduction: interactive narrative (English)
IEEE Computer Graphics and Applications 26, No. 3, 20-21 (2006).
14
A culturally-derived affordance model for embedded agents (English)
AIIDE, 145-146 (2006).
15
Building robust planning and exection systems for virtual worlds (English)
AIIDE, 29-35 (2006).
16
Reflective tutoring for immersive simulation (English)
Intelligent Tutoring Systems, 732-734 (2006).
17
Building explainable artificial intelligence systems (English)
AAAI (2006).
18
Increasing replayability with deliberative and reactive planning (English)
AIIDE, 135-140 (2005).
19
Explainable artificial intelligence for training and tutoring (English)
AIED, 762-764 (2005).
20
Result 1 to 20 of 35 total