History


Please fill in your query. A complete syntax description you will find on the General Help page.
first | previous | 1 | next | last

Result 1 to 10 of 10 total

An approximate subgame-perfect equilibrium computation technique for repeated games. (English)
Comput. Res. Repos. 2010, Article No. 1002.1718 (2010).
WorldCat.org
1
An approximate subgame-perfect equilibrium computation technique for repeated games (English)
AAAI (2010).
WorldCat.org
2
Effective learning in the presence of adaptive counterparts. (English)
J. Algorithms 64, No. 4, 127-138 (2009).
WorldCat.org
3
Anytime self-play learning to satisfy functional optimality criteria (English)
ADT, 446-457 (2009).
WorldCat.org
4
Distributed planning in stochastic games with communication (English)
ICMLA, 396-401 (2008).
WorldCat.org
5
Competition and coordination in stochastic games. (English)
Kobti, Ziad (ed.) et al., Advances in artificial intelligence. 20th conference of the Canadian Society for Computational Studies of Intelligence, Canadian AI 2007, Montreal, Canada, May 28‒30, 2007. Proceedings. Berlin: Springer (ISBN 978-3-540-72664-7/pbk). Lecture Notes in Computer Science 4509. Lecture Notes in Artificial Intelligence, 26-37 (2007).
WorldCat.org
6
Adaptive play Q-learning with initial heuristic approximation (English)
ICRA, 1749-1754 (2007).
WorldCat.org
7
Competition and coordination in stochastic games (English)
Canadian Conference on AI, 26-37 (2007).
WorldCat.org
8
Reducing the complexity of multiagent reinforcement learning (English)
AAMAS, 44 (2007).
WorldCat.org
9
Multiagent learning in adaptive dynamic systems (English)
AAMAS, 41 (2007).
WorldCat.org
10
first | previous | 1 | next | last

Result 1 to 10 of 10 total

Valid XHTML 1.0 Transitional Valid CSS!