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<item>
  <id>05086455</id>
  <dt>j</dt>
  <an>05086455</an>
  <augroup>
    <au>Godin, Guy</au>
    <au>Beraldin, J.-Angelo</au>
    <au>Taylor, John</au>
    <au>Cournoyer, Luc</au>
    <au>Rioux, Marc</au>
    <au>El-Hakim, Sabry</au>
    <au>Baribeau, Rejean</au>
    <au>Blais, Francois</au>
    <au>Boulanger, Pierre</au>
    <au>Domey, Jacques</au>
    <au>Picard, Michel</au>
  </augroup>
  <ti>Active Optical 3D Imaging for Heritage Applications.</ti>
  <so>IEEE Computer Graphics and Applications 22, No.05, 24-36 (2002).</so>
  <py>2002</py>
  <pu>Institute of Electrical and Electronics Engineers (IEEE), New York, NY</pu>
  <lagroup>
    <la>EN</la>
  </lagroup>
  <ccgroup>
  </ccgroup>
  <utgroup>
    <ut>shape and appearance modeling.</ut>
  </utgroup>
  <cigroup>
  </cigroup>
  <ligroup>
    <li>doi:10.1109/MCG.2002.1028724</li>
  </ligroup>
  <abgroup>
    <ab>Summary: Computer graphics holds the promise of providing virtual and enhanced access to museum collections and archaeological sites. High-resolution digital 3D models of real objects and sites can be acquired using laser range sensors and modeling algorithms, to create virtualized models that convey a faithful appearance of the object and provide information for analysis and study. In this article, the authors describe a number of demonstration projects that were performed in collaboration with museums and conservation agencies. These projects provided a unique setting to test and improve 3D imaging and modeling in the particular context of heritage.</ab>
    <rv></rv>
  </abgroup>
</item>