<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<item>
  <id>05579377</id>
  <dt>a</dt>
  <an>05579377</an>
  <augroup>
    <au>Schreiber, Michael</au>
    <au>von Wilamowitz-Moellendorff, Margeritta</au>
    <au>Bruder, Ralph</au>
  </augroup>
  <ti>New interaction concepts by using the Wii Remote.</ti>
  <so>Jacko, Julie A. (ed.), Human-computer interaction. Novel interaction methods and techniques. 13th international conference, HCI International 2009, San Diego, CA, USA, July 19--24, 2009. Proceedings, Part II. Berlin: Springer (ISBN 978-3-642-02576-1/pbk). Lecture Notes in Computer Science 5611, 261-270 (2009).</so>
  <py>2009</py>
  <pu>Berlin: Springer</pu>
  <lagroup>
    <la>EN</la>
  </lagroup>
  <ccgroup>
  </ccgroup>
  <utgroup>
    <ut>Wii Remote</ut>
    <ut>Wii</ut>
    <ut>gesture based interaction</ut>
    <ut>interactive whiteboard</ut>
  </utgroup>
  <cigroup>
  </cigroup>
  <ligroup>
    <li>doi:10.1007/978-3-642-02577-8_29</li>
  </ligroup>
  <abgroup>
    <ab>Summary: The interaction concept of the video game console Nintendo Wii has created a furor in the interface design community due to its intuitive interface: the Wii Remote. At the Institute of Ergonomics (IAD) of the Darmstadt University of Technology, several projects investigated the potential of interaction concepts with the Wii Remote, especially in nongaming contexts. In a first study an interactive whiteboard according to [1] was recreated, modified and evaluated. In this case, the Wii Remote is not the human-machine-interface but the sensor that detects an infrared emitting (IR) pencil. A survey with 15 subjects was conducted in which different IR pencils were evaluated. In a second study the potential of a gesture based human-computer interaction with the help of the Wii-Remote according to [2] was evaluated by using a multimedia software application. In a survey with 30 subjects, the Wii gesture interaction was compared to a standard remote control.</ab>
    <rv></rv>
  </abgroup>
</item>