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<item>
  <id>05993089</id>
  <dt>a</dt>
  <an>05993089</an>
  <augroup>
    <au>Roth, Christian</au>
    <au>Vorderer, Peter</au>
    <au>Klimmt, Christoph</au>
    <au>Vermeulen, Ivar E.</au>
  </augroup>
  <ti>How does an interactive story feel like? Theory and measurement of the user experience.</ti>
  <so>Anacleto, Junia Coutinho (ed.) et al., Entertainment computing -- ICEC 2011. 10th international conference, ICEC 2011, Vancouver, Canada, October 5--8, 2011. Proceedings. Berlin: Springer (ISBN 978-3-642-24499-5/pbk). Lecture Notes in Computer Science 6972, 464-467 (2011).</so>
  <py>2011</py>
  <pu>Berlin: Springer</pu>
  <lagroup>
    <la>EN</la>
  </lagroup>
  <ccgroup>
  </ccgroup>
  <utgroup>
    <ut>Interactive storytelling</ut>
    <ut>user experience</ut>
    <ut>methods</ut>
    <ut>measurement</ut>
  </utgroup>
  <cigroup>
  </cigroup>
  <ligroup>
    <li>doi:10.1007/978-3-642-24500-8_67</li>
  </ligroup>
  <abgroup>
    <ab>Summary: This workshop is dedicated to discussing the user experience of an emerging new type of entertainment computing: Interactive stories. Technology development in Interactive Storytelling (IS) has made substantial progress recently, but theory and empirical studies on the user perspective have not received much attention in the entertainment computing community so far. The workshop introduces a measurement toolkit for testing user experiences in IS prototypes and stimulates discussion on conceptual as well as methodological issues in user-focused research on IS.</ab>
    <rv></rv>
  </abgroup>
</item>