Result 1 to 11 from 11 total
Human behaviour modelling for simulating evacuation of buildings on fire. (English)
Pan, Zhigeng (ed.) et al., Transactions on Edutainment VII. Berlin: Springer (ISBN 978-3-642-29049-7/pbk; 978-3-642-29050-3/ebook). Lecture Notes in Computer Science 7145. Journal Subline, 12-23 (2012).
1
A real-time system for crowd rendering: parallel LOD and texture-preserving approach on GPU. (English)
Allbeck, Jan M. (ed.) et al., Motion in games. 4th international conference, MIG 2011, Edinburgh, UK, November 13‒15, 2011. Proceedings. Berlin: Springer (ISBN 978-3-642-25089-7/pbk). Lecture Notes in Computer Science 7060, 27-38 (2011).
2
Simulating riot for virtual crowds with a social communication model. (English)
Jędrzejowicz, Piotr (ed.) et al., Computational collective intelligence. Technologies and applications. Third international conference, ICCCI 2011, Gdynia, Poland, September 21‒23, 2011. Proceedings, Part I. Berlin: Springer (ISBN 978-3-642-23934-2/pbk). Lecture Notes in Computer Science 6922. Lecture Notes in Artificial Intelligence, 419-427 (2011).
3
Guiding flows for controlling crowds. (English)
Visual Comput. 26, No. 11, 1383-1391 (2010).
4
Simulating gaze attention behaviors for crowds. (English)
Comput. Animat. Virtual Worlds 20, No. 2-3, 111-119 (2009).
5
Sketch-based interface for crowd animation. (English)
Butz, Andreas (ed.) et al., Smart graphics. 10th international symposium, SG 2009, Salamanca, Spain, May 28‒30, 2009. Proceedings. Berlin: Springer (ISBN 978-3-642-02114-5/pbk). Lecture Notes in Computer Science 5531, 253-262 (2009).
6
Simulating interactions of characters. (English)
Egges, Arjan (ed.) et al., Motion in games. First international workshop, MIG 2008, Utrecht, The Netherlands, June 14‒17, 2008. Revised papers. Berlin: Springer (ISBN 978-3-540-89219-9/pbk). Lecture Notes in Computer Science 5277, 94-103 (2008).
7
Crowd motion capture. (English)
Comput. Animat. Virtual Worlds 18, No. 4-5, 361-370 (2007).
8
Optimized motion simplification for crowd animation. (English)
Comput. Animat. Virtual Worlds 17, No. 3-4, 155-165 (2006).
9
Visualizing crowds in real-time. (English)
Comput. Graph. Forum 21, No. 4, 753-765 (2002).
10
Levels of detail for crowds and groups. (English)
Comput. Graph. Forum 21, No. 4, 733-741 (2002).
11
Result 1 to 11 from 11 total