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<item>
  <id>00902869</id>
  <dt>j</dt>
  <an>00902869</an>
  <augroup>
    <au>de Berg, Mark</au>
  </augroup>
  <ti>Generalized hidden surface removal.</ti>
  <so>Comput. Geom. 5, No.5, 249-276 (1996).</so>
  <py>1996</py>
  <pu>Elsevier Science B.V. (North-Holland), Amsterdam</pu>
  <lagroup>
    <la>EN</la>
  </lagroup>
  <ccgroup>
  </ccgroup>
  <utgroup>
    <ut>hidden surface removal problem</ut>
  </utgroup>
  <cigroup>
  </cigroup>
  <ligroup>
    <li>doi:10.1016/0925-7721(95)00008-9</li>
  </ligroup>
  <abgroup>
    <ab>Summary: We study the following generalization of the classical hidden surface removal problem: given a set $S$ of objects, a view point and a point light source, compute which parts of the objects in $S$ are visible, subdivided into parts that are lit and parts that are not lit. We prove tight bounds on the maximum combinatorial complexity of such views and give efficient output-sensitive algorithms to compute the views for three cases: (i) $S$ consists of non-intersecting triangles, (ii) $S$ consists of horizontal axis-parallel rectangles, (iii) $S$ is the set of faces of a polyhedral terrain.</ab>
    <rv></rv>
  </abgroup>
</item>